![]() ![]() Tuktuk the Explorer is a 1/1 Goblin that, upon death, creates a mighty 5/5 Golem artifact creature. ![]() Red offers Galvanic Blast, which deals double damage if Metalcraft is online, as well as Orcish Vandal, which can sacrifice artifacts to deal 2 damage to its targets. Salvage Titan is a huge, black artifact creature that returns from the dead if three artifacts are sacrificed, and Defiant Salvager gets +1/+1 counters on demand by sacrificing artifacts at sorcery speed. If paired with green, black will sacrifice creatures primarily, but with red, artifacts can be melted down to deal damage or retrieve other artifacts from the graveyard. Red/black takes a different route: artifact sacrifice. Related: Magic: The Gathering - The Azorious Senate Guild, Explained Many of the creatures in this archetype either look for or can expertly use Equipment, and Stoneforge Mystic is an excellent option for finding an Equipment card of choice. Cranial Plating gives the equipped creature a major power boost if its controller has plenty of artifacts, and the five Swords practically speak for themselves.Ĭreatures like Kemba, Kha Regent, Goblin Gaveleer and Godo, Bandit Warlord all love Equipment cards, and the same is true of Weapons Trainer. It can also bounce itself and create a 0/0 Germ token via the Living Weapon ability. Batterskull is a mythic rare Equipment that can take over a game all by itself, giving the equipped creature +4/+4, lifelink and vigilance. It can also equip creatures for free when those creatures enter the battlefield. Hammer of Nazahn gives the equipped creature +2/+0 and makes it indestructible. This archetype wants to go wide and use some Equipment to push damage, and Double Masters features some of the best Equipment there is. These artifacts can do anything from pumping attacking creatures to getting sacrificed. Mana rocks, equipment, artifact creatures and huge, game-winning artifacts all have a role to play, and even non-artifact cards in this set can create artifacts, such as Lifesmith (a white card) and Dire Fleet Hoarder (a black card). The artifacts of this set can stand alone, and there are so many of them that it may be possible for a player to make an all-artifact deck in Limited games. However, that would arguably be a waste of the true power of artifacts in this set. Aside from Green, which focuses on tokens and ramp, every color is makes good use of artifacts and in more than one way. ![]()
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